Launch Day – My First Game is Out!

Hey everyone!
Today I'm releasing my first ever game — a short action platformer made in Godot. It's been a wild few months of jumping between code, pixels, and polish, and I'm super excited (and nervous!) to finally share it with you.
What is this?
It’s a free, short game about jumping, fighting, and looting your way through dangerous dungeons filled with skeletons, lava, and shiny coins. About 10–15 minutes of gameplay — depending on how brave you are 😅
Why did I make it?
This started as a way to learn Godot and test some ideas, but ended up becoming a full mini-project. I focused on keeping the scope small, but making it feel juicy and responsive.
What’s next?
If people enjoy it — who knows! I’d love to turn this into something bigger: new areas, proper bosses, maybe even co-op if I feel brave enough 😄
For now, I’ll be watching feedback and fixing anything that breaks
Thanks a lot for checking it out, and let me know what you think — feedback, bug reports, or just impressions, all welcome!
If you’d like to follow my solo dev journey:
https://x.com/MH_Gamedev
https://bsky.app/profile/mhgamedev.bsky.social
Files
UNDEREMBER
Intense pixel platformer. Dodge traps, grab coins, fight undead — all in your browser.
Status | Prototype |
Author | Mikita Hancharou |
Genre | Platformer |
Tags | Pixel Art, Retro, Short, Singleplayer |
Languages | English |
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