Charon’s Duty
You are Charon — the eternal guardian of the underworld.
Build towers. Hold the line.
Crush wave after wave of rebellious undead as they try to escape eternal damnation.
Made by:
Mikita Hancharou
Aleksey Korotkevich
Wanna follow our work?
linktr.ee/MikitaHancharou
x.com/aleksey_kid
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💬 Leave a comment or rating. Thank you! <3
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | Mikita Hancharou |
Genre | Strategy |
Made with | Godot |
Tags | Horror, Pixel Art, Tower Defense, Zombies |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Development log
- 🪦 Charon's Duty — Released!21 hours ago
Comments
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Very nice!
nice work, its really fun to play
Very nice game... the overall vibe is awesome. I find it bit hard, but mostly because it took me few tries to find out with turret combination and location is the best for each level. Really cool to see tower defence and great job done! This is not an easy task to finish especially for the gameJam
Ey here a towerdefense player :D
The art is impeccable; I really love the animations of all the creatures. The overall speed of the game felt a bit slow for a tower defense game. I also noticed that the towers don't prioritize the enemy first in line. In the case of the AoE tower, this is fine because it maximizes damage, but for single-target turrets, it would be nice to see that changed.
Congratulations for the game!
Heeeey, 2nd dev here, thanks a lot for playing our game!
Good point about targeting system actually, completely agree that we should change it. Thanks for the feedback :)
Maybe it is the birth of a legend.
I think you have a lot of talent in making indie games.
It's really a perfect game, well done to the makers, I was fascinated by this game. It's great that it gives the Undertale vibe.
Thank you! Undertale is a huge compliment — even just being reminded of it is an honor.