Charon’s Duty
💀 Escape from Hell? Not on your watch.
You are Charon, ferryman and guardian of the underworld.
The gates are breaking. The damned are rising. It's your job to stop them.
🔧 Build towers.
🔥 Defend portals.
💥 Annihilate wave after wave of undead trying to escape their fate.
Short, brutal, and packed with pixel art flavor.
Perfect for a quick and satisfying challenge.
🛠️ Made in 10 days for #PixelGameJam2025
By: Mikita Hancharou & Aleksey Korotkevich
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🧭 Want more?
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Status | In development |
Platforms | HTML5 |
Author | Mikita Hancharou |
Genre | Strategy |
Made with | Godot |
Tags | Atmospheric, Horror, Pixel Art, Singleplayer, Tower Defense, Zombies |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Development log
- 🪦 Charon's Duty — Released!50 days ago
Comments
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nice damned game :) makes me want to flesh out a TD template i'd put together. i love the flavor and fun you've applied here, and look forward to any post-jam polish you might add: range indicator, stats on hover + upgrade details? :) thanks for the fun!
Thanks a lot!
Yeah, there's a lot to improve here, was our first TD experience haha. Thanks for your suggestions!
Super fun game and insanely impressive graphics, how are the animations so smooth and polished?! Great job!
Thank you very much!
I really like the graphics, especially the undead! A solid classic tower defense! What I would like, and what we got in trouble for with our game, is the acceleration of time, this is already a standard of the genre, otherwise great job!
Thank you so much!
Really solid love the intro and the animations. Really smooth and intuitive too. great work! Just feels really polished.
Thank you so much for your kind words — it really means a lot! 💜
what did you use for pathfinding?
We used Path2D node to draw a path and PathFollow2D as it's child
Thanks for the information, you both did a really good job. Actually, I thought it could be path2d, but I saw that the enemies were moving very smoothly, so I thought it was something else. Thanks again.
Very nice!
nice work, its really fun to play
Thank you, I'm really glad to read it. Feel free to follow, new games are coming <3
follow for follow, we will upload more games!
Very nice game... the overall vibe is awesome. I find it bit hard, but mostly because it took me few tries to find out with turret combination and location is the best for each level. Really cool to see tower defence and great job done! This is not an easy task to finish especially for the gameJam
Thank you! It took all day to just balance all this levels :D
Ey here a towerdefense player :D
The art is impeccable; I really love the animations of all the creatures. The overall speed of the game felt a bit slow for a tower defense game. I also noticed that the towers don't prioritize the enemy first in line. In the case of the AoE tower, this is fine because it maximizes damage, but for single-target turrets, it would be nice to see that changed.
Congratulations for the game!
Heeeey, 2nd dev here, thanks a lot for playing our game!
Good point about targeting system actually, completely agree that we should change it. Thanks for the feedback :)
Maybe it is the birth of a legend.
I think you have a lot of talent in making indie games.
It's really a perfect game, well done to the makers, I was fascinated by this game. It's great that it gives the Undertale vibe.
Thank you! Undertale is a huge compliment — even just being reminded of it is an honor.